Talk: Civilization III - Wikipedia, the free encyclopedia. This article is within the scope of Wiki. Project Apple Inc., a collaborative effort to improve the coverage of Apple, Macintosh, i. OS and related topics on Wikipedia. If you would like to participate, please visit the project page, where you can join the discussion and see a list of open tasks. Start This article has been rated as Start- Class on the project's quality scale. Low This article has been rated as Low- importance on the project's importance scale. Contribute to the project: Here are some tasks awaiting attention: Article requests. Assess all C and B class articles against the B- Class checklist. Be sure to add the articles to any appropriate task forces. Citing sources. Be sure to add the articles to any appropriate task forces. Other. I always play as the Romans and they start with Warrior Code and one other advance, though I'm not sure what it is (I know it's not Masonry- -I always have to research it). Since these are listed as Persia's starting advances, someone may want to verify the accuracy of the others. I can do it later today if no one else checks it. I played the game for a while and never had to wait 3. There should be a section about criticism, but it shouldn't be that devastating in my opinion. I played the game right off the shelf and didn't need the patch for several months. I've never experienced a 3. Find all the latest Empire at War: Forces of Corruption PC game mods on GameWatcher.com. Firaxis has issued a new patch for Sid Meier's Civilization 3: Play the World, bringing their expansion to v1.21f. The update makes several additions, changes, and fixes an impressive list of bugs (read full story. I even heaped some praise on it, but it seemed fitting given how popular the game is. The previous version sounded like it was written by a bitter use. I play the game all the time and never had his/her experience. Doesn't mean that devastatingly harsh criticism is in order, but the slow reaciton time *can* happen. Four minutes is BELOW average for my turn length.. I've talked to expert players that can sometimes take one to two hours in the Industrial Age, because they pay attention to every detail of their empire. Mathmo. Talk 0. 2: 5. February 2. 00. 7 (UTC).
I play on the biggest map possible, most AIs possible with a Athlon 1. Later into the game I have to wait 2 minutes minimum on the AI.- -Can Not 2. February 2. 00. 7 (UTC)This game can certainly burn some cpu cycles. On an Athlon 6. 00. The example would be a 2. Even with no wars in progress at all, AI moves are still very long until the total players left in the game drops below 1. So the processing time has nothing to do with the number of units in play. I have had problems with hung games when the player controls over 1. The problem occurred when there were no more moves left, and the game was set to pause (awaiting space bar) before continuing. Either turning this option off, or leaving 1 unit unassigned, solved the problem. These big maps also test the limits of the program - In one senario, I started with 2 cities, built 3, and was unable to build any more. Large tracks of the map were empty. The solution was to get all the AI players to fight each other, and as they tend to destroy cities, more slots became available. User: shultz. 6 July 9, 2. In between, two things happened - The total cities on the map for all civs decreased to about half the limit the program can handle, (2. I never reached a max for units, but there would have been about 5. After reading some doco on a custom senario, the suggestion was to remove a few computer players. I did this, and the usual 1 hour processing time reduced to under 5 mins. I think the corruption is more severe in Civ III.. In civ II, your core cities produce lots of trade and the outer cities produce less trade. In civ III, your core cities produce lots of trade/production, but outer cities have almost no trade/production; they usually cannot even pay for the maintenence of their own buildings.. That makes much more dificult to 'conquer' the world because conquering new cities does not rise your economic power. In civ III, a large democracy loses *most* of its production and trade to corruption and waste. Waste did exist in Civ. March 2. 00. 8 (UTC)OK it states on the page and in the manual that communism spreads corruption equally amoung all cities. This is patently not true - in communism just like all other systems, as soon as you go about a screen from your capital shield production is falling off towards zero. Unlike democracy, communisms can to some extent mitigate these events using their 'special' methods of hurrying ! Anyone else noticed this too? With the latest patch, all cities should have the same corruption (or less with a courthouse or police station). Only in Conquests will the capital have zero corruption, before that it suffered the same corruption as the rest of the cities. Tim. Bentley(talk) 2. April 2. 00. 6 (UTC)Greatest Selling edits. Can the issue go to rest now? Krupo 0. 3: 1. 9, Oct 2. UTC)Shields. Could someone please add what they are for? I remember way back when it was a tiny little stub (* sniff *). So, I'll explain it here for you and let someone else add a description in the article. Shields represent a city's production. Each city produces a different number, the bigger ones usually produce more. For example, a spearman may take 2. I made up these numbers). There can be two types of shields in a city: blue and red. The blue ones represent actual production and are the only ones that contribute to building elements (such as structures or units). Red shields represent the production lost to corruption. This is a bid problem in Civ. III, a lot of people think the corruption is way too harsh. In general, the further a city is from the capital, the greater the corruption will be. It is not uncommon for far- flung cities to have red shields which far outnumber the blue. There are things that can be done to curb corruption (a little), but it's always a problem. Shields are incredibly pliable. A city may take 2. Wonder requiring 2. For example, a city may spend 2. Colossus. One turn before it is completed, they can change it into the Great Library instead. Nothing this pliable occurs in the real world, in my experience. This description applies to all versions of Civilization, not just Civ. III. I want to bring this article to one of the best standards for any computer game article on Wikipedia. If you have any objections to what I do, you can tell me on my talk page. I also can't do this huge re- write on my own. My main goal is to make it so it doesn't focus around what's new or changed from Civilization II. The article leaves out the majority of what was still around in Civilization II, and only really talks about what's new. I want to change that, and also make it a very authoritative source of information on the game. My impression from www. CIV 1 or 2 and (if they ever had) and that on the other hand many of us have not yet been attracted by the new CIV 4. It means that for many of us CIV 3 with the inclusion of the expansion pack Conquests simply is identical to Civilisation. The article, as it is now is fine, but a section on diplomacy would be needed to give a fair presentation of the game. I admit that it is complex subject since so may aspects should be included: Trade of resources and luxury goods. Trade of technologies. Military alliances, peace treaties and protection pacts. Right of passage agreements. The aspects of per turn deals versus lump sum payments. Problems of broken deals. Have I mentioned everything? Somebody (myself?) could make a try and the others could then assist. Rich in accurate historical, diplomatic, military and socioeconomic elements, Civilization III is as educational as it is entertaining. It features an in- game encyclopedia (the 'Civilopedia'), and is often utilized as a supplemental learning tool in high school and college history classes. The entire Civilization series (including the first two versions) is one of the best- selling strategy game series of all time. Some of the information can be integrated, but I'm not sure how to go about this, so I'll leave it to someone more capable. Jun 2. 00. 5 (UTC)Other civs. Jun 2. 00. 5 (UTC)No, they shouldn't. They're not playable in an average game, so somebody just skimming the article may be misled into thinking that they are able to play those civilizations. And by certain scenarios do you mean player- made scenarios or the Conquests in the expansion? I assume you mean the Conquests. In that case, they may be added to the Civilization III Conquests page when it has more content. The game comes with Scenarios which include other civs, not ones that I've created. June 2. 00. 5 1. 6: 3. UTC)Elvis putnam. That's great and all, but it will completely clutter the page, plus it might be considered fancruft by some. If we're going to create this list, perhaps transfer it to List of technologies in Civilization III or List of Civilization III technologies? Putting all of that into this article would be ridiculous, and perhaps cut down on the length of each one too, and maybe even organize it into a more compact list somehow? Maybe the technologies should just be listed in a table with the units and other improvements you gain by the technology? The current wordy explanations are nice and such but do not really bring any extra value that couldn't be read from the main article (such as pottery or masonry). Once it's satisfactory, we could go ahead and delete it from the main article and replace it with the link. I very much agree that the explanations sort of defeat the purpose of the main articles, but they could be made useful by briefly summarizing the impact on the game (e. So while it may be a refrence to the Beatles it can't be completly comfirmed and isn't the exactly the most important piece of information. I think it should stay. It's pretty much a direct quote of the song, and is very familiar to many people. March 2. 00. 7 (UTC)It's gone now, but I'm going to put it back in. Rundar (talk) 0. 7: 4. January 2. 00. 8 (UTC)Austria?? Was it some promotional bonus that only certain people got with their game? Or is it just a reference to the Austria civ in the Napoleonic Europe conquest?
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